Experience

Product Designer @ Meta

Jul 2022 - June 2026

Dedicated to shaping exceptional user experiences within the Business Experiences organization. Collaboratively designs and iterates user-centric solutions that seamlessly integrate with Meta's suite of tools, empowering businesses to thrive.

Product Designer & Manager @ URBN

Sept 2017 - Jul 2022

Led the comprehensive product design lifecycle for mobile applications for Free People, Urban Outfitters, and Anthropologie brands with over 900K collective downloads. Collaborating closely with a team of skilled front-end engineers and a dedicated Product Manager, I orchestrated end-to-end design experiences that seamlessly blended aesthetic appeal with optimal user functionality.

Product Designer @ iHeartMedia

Jul 2015 - Sept 2017

Specialized in executing interaction and visual design on a multitude of digital platforms. Lead designer for Android and iOS iHeartRadio application and supporting designer for vehicle console design, television platforms, gaming consoles and wearable technologies.

Graphic Design Intern @ Cohere

Spring 2015

Graphic Design Intern @ Discovery Communications

Winter 2014 - 2015


I work as an AI-native product designer whose entire process, from first data-pull to the production hand-off, leverages AI augmented workflows. The way I think about this AI partnership is simple: The judgement, taste, and strategic direction stay with me. The leverage is what changes. More directions explored, sharper decisions made, and work that arrives closer to production. I spend less time on the grunt work and more time thinking about what moves the product an enables users succes.

How I Work

Start with Data • Before a single screen hits Figma, I use AI to interrogate and validate the problem. Pulling analytics, surfacing historical context, and prompting the model to ask me the sharper questions.

Synthesize & Strategize • Great products get built together. I partner closely with the team and leads from day one so we're aligned on the problem and the bet before any pixels exist. AI speeds up the synthesis and strategy docs along the way.

Ideate & Generate • I lean on AI tooling to drive divergent thinking — feeding it clear concept directions and inputs to surface every idea worth exploring. I pressure-test with peers, generate more, and pressure-test again, keeping only the designs that ultimately earned their place in the Figma file.

Refine for Production • I'm relentless about craft at this stage. I refine the chosen direction to pixel-perfect fidelity and build it within relevant design systems, producing prototypes that are high-fidelity and built to for engineering to implement.

Ship & Iterate • The work isn’t done when the product shifts, in fact I would argue this is where the bulk of the leanring can often happen. Ship the feature, understand the performance, and iterate on how that product or feature should evolve from there. What’s next?

My Process

Let’s work together.

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